I have read that on some AMD CPUs MTVU is less beneficial, so your mileage may vary but that’s kindof a given since everyone’s going to have different hardware and varying amounts of overhead to begin with. It should be noted, of course, that the benchmarking results are specific to my hardware, but the changes should, generally speaking, benefit everyone. Primarily all it does is makes it so that FMVs don’t flicker in and out while playing in a pretty small number of games, and in those instances you can generally use the Software FMV hack as an alternative anyway and the tradeoff for large framebuffer is at best no performance impact and at worst a substantial negative performance impact. Truth be told, in my opinion large framebuffer really shouldn’t be enabled by default in PCSX2 (and I notice that now in 1.6.0 it isn't, it was in 1.5.0 dev builds though), and this has even been acknowledged by a number of devs in their forums. There are also some cases where disabling large framebuffer doesn’t necessarily result in a consistent speed improvement but can help with sudden performance spikes. The amount to which it made a difference was at times as small as 15% or as much as 100%, it varies by game. MTVU has been enabled and large framebuffer has been disabled in cases where A) a performance improvement might actually matter (in other words, if a game is running at 800% speed as-is, I didn’t go out of my way to see if I could get it to run any faster 200% and below is basically where I started looking into potential speed improvements) and B) where it actually made a difference in my tests (because sometimes they don’t have any speed impact whatsoever). I don’t know if this is a bug or what, but I encountered it pretty consistently in my testing.Īs part of the update process, I went through and benchmarked everything with the framelimiter off (the results of which are now listed on the sheet, in the final column), and made a few adjustments here and there as the result of those tests. It’s not super obvious, but I noticed it when changing several games that were set to one of the Bob modes to a scale of 5x - stick with 4 or 6 (or 8 I suppose if your hardware can handle it). 3x or 5x) as this causes a slight amount of jitter. If one of the Bob deinterlacing modes is being used and you decide to change the scaling, do not change to a non-even resolution scale (i.e. I made it a point to add a lot of additional notes for each game, so consider revisiting the details spreadsheet if you’re at all curious about this stuff and just for things to be aware of. The only games noted in the update log, however, are ones where some value or setting actually changed from the previous version. everything's been pushed through and the sheet has been updated.Įvery single config has been touched, because the formatting in the configs changed a little bit, so even if there were “no changes”, there were some formatting changes that took place in the background. On this constantly rocking and shifting ship and a mysterious oil rig, you must turn the interactive surroundings to your advantage to take down human enemies – and enemies that aren’t human any more – and save your own life.Brave dangerous waters: rocked by huge breakers, you must steady your nerves and aim to evade a watery grave keep your bearings: Battle against increasingly mutated enemies in treacherous, unstable environments unleash a torrent of weapons: create fatal traps and use shotguns, flame throwers, or any object you can find to survive.Allllllllllllright. Coast Guard who is sent to board a drifting Russian whaling ship in the middle of a howling storm on the Bering Sea, and there discovers that there is no safe place here. In Cold Fear, players step into the role of Tom Hansen, a U.S. Cold Fear PS2 ROM Survival horror game from publisher Ubisoft, developed by Darkworks.
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